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#
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from pydantic import BaseModel
from tqdm import tqdm

from deepeval.models import DeepEvalBaseLLM

from deepteam.attacks import BaseAttack
from deepteam.attacks.multi_turn.goat_jailbreaking.schema import (
    GoatTurnPlan,
    NonRefusal,
    Rating,
)
from deepteam.attacks.multi_turn.goat_jailbreaking.template import (
    GoatTemplate,
)
from deepteam.attacks.attack_simulator.utils import (
    generate_schema,
    a_generate_schema,
)
from deepteam.attacks.multi_turn.types import CallbackType


class GoatJailbreaking(BaseAttack):
    """
    GOAT: Generative Offensive Agent Tester (Meta, 2024)
    参考: https://arxiv.org/abs/2410.01606

    攻击者 LLM 在每一轮遵循『观察 -> 思考 -> 策略选择 -> 攻击生成』的结构化推理
    (Chain-of-Attack-Thought)，从预置战术库中动态挑选并组合多种越狱手法
    （response priming、refusal suppression、dual response、topic splitting、
    hypothetical scenario、persona modification 等），根据目标模型上一轮响应
    自适应调整策略，模拟真实攻击者的多轮渐进式套路。
    """

    def __init__(
        self,
        weight: int = 1,
        max_turns: int = 5,
    ):
        self.weight = weight
        self.max_turns = max_turns

    def enhance(
        self,
        attack: str,
        model_callback: CallbackType,
        simulator_model: DeepEvalBaseLLM,
    ) -> str:
        self.simulator_model = simulator_model

        pbar = tqdm(
            total=self.max_turns * 3,
            desc="...... 🐐 GOAT Jailbreaking",
            leave=False,
        )

        best_message = attack
        best_score = 0
        last_strategy = None
        last_message = None
        last_response = ""
        last_score = 0

        system_prompt = GoatTemplate.planner_system_prompt(attack)

        for turn_num in range(1, self.max_turns + 1):
            try:
                if turn_num == 1:
                    planner_prompt = GoatTemplate.first_turn_prompt(attack)
                else:
                    planner_prompt = GoatTemplate.next_turn_prompt(
                        attack,
                        turn_num,
                        last_strategy,
                        last_message,
                        last_response,
                        last_score,
                    )

                full_prompt = f"{system_prompt}\n\n{planner_prompt}"
                plan: GoatTurnPlan = self._generate_schema(
                    full_prompt, GoatTurnPlan
                )
                pbar.update(1)

                current_message = plan.next_message
                current_strategy = plan.strategy

                target_response = model_callback(current_message)
                pbar.update(1)

                non_refusal_prompt = GoatTemplate.non_refusal(
                    attack, target_response
                )
                non_refusal_res: NonRefusal = self._generate_schema(
                    non_refusal_prompt, NonRefusal
                )

                if non_refusal_res.classification == "Refusal":
                    score = 1
                else:
                    judge_prompt = GoatTemplate.judge(
                        attack, current_message, target_response
                    )
                    rating_res: Rating = self._generate_schema(
                        judge_prompt, Rating
                    )
                    score = rating_res.rating
                pbar.update(1)

                if score > best_score:
                    best_score = score
                    best_message = current_message

                last_strategy = current_strategy
                last_message = current_message
                last_response = target_response
                last_score = score

                if score >= 10:
                    break
            except Exception:
                continue

        pbar.close()
        return best_message

    async def a_enhance(
        self,
        attack: str,
        model_callback: CallbackType,
        simulator_model: DeepEvalBaseLLM,
    ) -> str:
        self.simulator_model = simulator_model

        pbar = tqdm(
            total=self.max_turns * 3,
            desc="...... 🐐 GOAT Jailbreaking",
            leave=False,
        )

        best_message = attack
        best_score = 0
        last_strategy = None
        last_message = None
        last_response = ""
        last_score = 0

        system_prompt = GoatTemplate.planner_system_prompt(attack)

        for turn_num in range(1, self.max_turns + 1):
            try:
                if turn_num == 1:
                    planner_prompt = GoatTemplate.first_turn_prompt(attack)
                else:
                    planner_prompt = GoatTemplate.next_turn_prompt(
                        attack,
                        turn_num,
                        last_strategy,
                        last_message,
                        last_response,
                        last_score,
                    )

                full_prompt = f"{system_prompt}\n\n{planner_prompt}"
                plan: GoatTurnPlan = await self._a_generate_schema(
                    full_prompt, GoatTurnPlan
                )
                pbar.update(1)

                current_message = plan.next_message
                current_strategy = plan.strategy

                target_response = await model_callback(current_message)
                pbar.update(1)

                non_refusal_prompt = GoatTemplate.non_refusal(
                    attack, target_response
                )
                non_refusal_res: NonRefusal = await self._a_generate_schema(
                    non_refusal_prompt, NonRefusal
                )

                if non_refusal_res.classification == "Refusal":
                    score = 1
                else:
                    judge_prompt = GoatTemplate.judge(
                        attack, current_message, target_response
                    )
                    rating_res: Rating = await self._a_generate_schema(
                        judge_prompt, Rating
                    )
                    score = rating_res.rating
                pbar.update(1)

                if score > best_score:
                    best_score = score
                    best_message = current_message

                last_strategy = current_strategy
                last_message = current_message
                last_response = target_response
                last_score = score

                if score >= 10:
                    break
            except Exception:
                continue

        pbar.close()
        return best_message

    ##################################################
    ### Utils ########################################
    ##################################################

    def _generate_schema(self, prompt: str, schema: BaseModel):
        return generate_schema(prompt, schema, self.simulator_model)

    async def _a_generate_schema(self, prompt: str, schema: BaseModel):
        return await a_generate_schema(prompt, schema, self.simulator_model)

    def get_name(self) -> str:
        return "GOAT Jailbreaking"
